

MainStrTex = "a3 \roads_f \roads_ae\data\surf_roaddirt_road_ca.paa" // lowercase! MainMat = "a3 \roads_f \roads_ae\data\surf_roadtarmac_main_road.rvmat" MainTerTex = "a3 \roads_f \roads_ae\data\surf_roadtarmac_main_road_end_ca.paa"

MainStrTex = "a3 \roads_f \roads_ae\data\surf_roadtarmac_main_road_ca.paa" // lowercase! 1 = Country road // 2 = City road // 3 = Gravel road // 4 = Bike road // 5 = Path class RoadTypesLibrary Now first thing we want to do is to create a RoadsLib.cfg To get started, copy the content of my file. Last thing to do is to export our roads to shape files. Now select all the rows, and use the “autofil”. What you need to do is to select all roads and right click on one of them to bring up the menu. Once you are done (or perhaps just do 3-4 roads to continue this tutorial and see it works). Left click at your starting point and then click once as “waypoints” while you follow the road. Personally I load up the satellite and start tracing. Now we are ready, I will not import my roads from some database but “paint them” myself as my island is fictional. Layers shape = Go into the layers manager, select shapes and then add a new layer called roads Add polyline = This tool we can click on the map to make our roads. View Shapes = Lets you see the roads we make, should be pressed down.

Don't worry about sun position and similar as that is controlled by the config. No matter where your island is located, it needs to have these values. It's important that the location is the same as the following: First step is to check our map frame properties.
